Training/Aim mechanics
Training block
Aim mechanics
Measure acquisition, tracking, stopping control, and first-shot behavior in a game-like FPS session. Coaching is generated after the round so the session stays distraction-free.
Protocol
Fullscreen · raw mouse input when supported
Configure session
Reactive acquisition is the best general-purpose test for fast target changes and stopping control.
Environment
Ready
Training arena
45.0
0 K
Sessions launch fullscreen and pause automatically if mouse capture is released.7 px outlined square crosshair